The Screamers of Tzeentch

The Screamers of Tzeentch are the Daemonic Beasts of the Changer of Ways, winged predators that hunt souls in the warp and tear through ships with their warp jaws. They’re fast, vicious, and sometimes bound into the flying mounts known as Discs of Tzeentch.

Overview

They’re daemonic beasts that belong to Tzeentch, the Chaos God of change, magic, and schemes. Fans often call them sky-sharks, and it fits: they glide through the warp in packs, hunting for souls and anything else they can bite.

Their name comes from the mind-piercing shrieks they make, which echo around them as they fly. They also leave trails of multicoloured light in their wake, so you’ll usually hear and see them coming before they hit.

  • Daemonic Beasts of Tzeentch, commonly called sky-sharks
  • Hunt in packs through the warp, searching for souls
  • Surrounded by shrieks and trails of multicoloured light
  • Feral but cunning, with some magic-based attacks

Why they’re dangerous

Their main weapon is a set of warp jaws that can chew through solid matter, including the armoured hull of a starship. In a straight fight, few things can withstand those jaws or outrun their wings.

They’re agile fliers with a feral but calculating intelligence. When sorcerers summon them into realspace, they ignore gravity and atmospheric conditions, soaring as if they were still in the warp. On the battlefield they whip enemies with their tails and impale them on barbs.

Hunting ships in the warp

Large packs often gather outside Tzeentch’s realm, where they stalk ships travelling through the warp. The only real obstacle for them is a vessel’s Gellar Field, which they probe for weak spots.

Sometimes a screamer manages to bite through the field and get inside. Anyone aboard is defenceless, and the daemons devour souls in the victim’s last terrified moments.

Discs of Tzeentch

When a Champion of Tzeentch needs a mount, a screamer can be chosen and bound in bands and blades to become a Disc of Tzeentch. It’s still a daemonic steed, but now it’s tied to its master’s will, combining speed with calculated thinking.

Discs come in endless colours and forms. Some surge forward by bending the dimensions of realspace, while others jet warpflame from maws on their underside.

AspectScreamerDisc of Tzeentch
RoleWarp predator, hunts soulsFlying mount for a Champion
BehaviourFeral, pack hunterBound to its master’s will
AppearanceWinged beast, shriekingBanded and bladed, endlessly varied

Key facts

  • The Screamers of Tzeentch are the Daemonic Beasts of the Chaos God Tzeentch.
  • They’re often called sky-sharks and hunt in packs through the warp for souls.
  • Their warp jaws can chew through solid matter, even a starship’s armoured hull.
  • Gellar Fields are the main defence against them, though they probe for weak spots.
  • Some are bound into Discs of Tzeentch, the flying mounts of Tzeentch’s champions.

FAQ

What are the Screamers of Tzeentch?

They’re the Daemonic Beasts of Tzeentch, winged predators that hunt souls in the warp. They’re known for their warp jaws, piercing shrieks, and trails of multicoloured light.

How do Screamers become Discs of Tzeentch?

A screamer chosen to serve as a mount for a Champion of Tzeentch is bound in bands and blades and turned into a Disc. It keeps its speed but becomes obedient to its rider.

Can Screamers attack ships in the warp?

Yes. Packs probe a ship’s Gellar Field for weak spots, and if one bites through, the daemons get inside and devour the crew’s souls.

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