The Titanic Feet is the default melee weapon for most Imperial Knights, letting them crush enemies underfoot. It’s more than a backup option; it’s a reliable way to deal damage in close combat, especially against infantry.
What the Titanic Feet is
Every Imperial Knight has Titanic Feet. It’s a melee weapon that represents the Knight’s ability to stomp on enemies. In older editions, it was a simple weapon profile; in current rules, it’s an upgrade that most Knights come with by default.
Unlike dedicated melee weapons like a Reaper Chainsword, Titanic Feet don’t replace a shooting weapon. They’re always available, so a Knight is never truly unarmed in close combat.
How it works in the rules
The exact stats vary by edition. In 9th edition, Titanic Feet had a Strength equal to the user’s (usually 8), AP -2, and Damage 2. In 11th edition, the weapon profile for the Acastus Knight Porphyrion shows 6 attacks, WS 4+, S 10, AP -1, D 2.
The key rule is that you make 3 hit rolls for each attack instead of 1. That means a Knight with 4 attacks suddenly rolls 12 dice. Each hit can cause D3 wounds in some editions, making it surprisingly deadly against any target.
Why it matters
Titanic Feet give Knights a strong anti-infantry option. A single Knight can wipe out a squad of Guardsmen or Orks just by stepping on them. But it’s also effective against vehicles and even other Knights, thanks to the high number of attacks.
Some players argue that the rule was intended only for infantry, but as written, it works against anything. That makes it a flexible tool that doesn’t cost extra points.
- Provides a reliable melee attack without replacing ranged weapons.
- Multiplies attacks by 3, overwhelming targets with volume of hits.
- Works against all unit types, more than infantry.
- Common to nearly all Imperial Knights, from Armigers to Cerastus patterns.
Which Knights have it
Almost every Imperial Knight has Titanic Feet. In 9th edition, it was used by 17 different Knight entries, including the Knight Paladin, Knight Crusader, Knight Gallant, and even named characters like Canis Rex. The Acastus Knight Porphyrion and Asterius also have it in 11th edition.
Only a few variants, like some Cerastus patterns, might replace it with other wargear, but it’s rare to see a Knight without it.
Key facts
- Titanic Feet is a melee weapon used by Imperial Knights.
- It multiplies each attack into 3 hit rolls, making it deadly against any target.
- Stats vary by edition: 9th edition had S User, AP -2, D 2; 11th edition shows S 10, AP -1, D 2.
- It’s available to almost all Knight variants, from Questoris to Cerastus and Acastus classes.
- The rule is often debated: some think it should only work against infantry, but as written it works against everything.
FAQ
Can Titanic Feet be used against vehicles?
Yes. The rules don’t restrict it to infantry, so you can stomp vehicles and monsters just as easily. Some players think that’s unintended, but it’s legal as written.
How many attacks do Titanic Feet get?
You make 3 hit rolls for each attack in the Knight’s profile. So a Knight with 4 attacks rolls 12 dice. The exact damage per hit depends on the edition.
Do all Imperial Knights have Titanic Feet?
Most do. It’s a standard melee weapon for nearly every Knight, from the humble Armiger to the massive Acastus. A few might replace it, but it’s rare.