Tzeentch’s Blue Horrors

Tzeentch’s Blue Horrors are the whining, spiteful lesser daemons that split from a slain Pink Horror. They’re a key part of the Changer of Ways’ chaotic armies and a nuisance on any battlefield.

What are Tzeentch’s Blue Horrors?

Blue Horrors are the second stage in the life cycle of Tzeentch’s Horrors. When a Pink Horror is killed, it splits into two Blue Horrors with a gleeful shriek. These daemons are smaller, weaker, and even more ill-tempered than their pink counterparts.

They’re made from raw warpstuff and serve the Lords of Change as disposable minions. Like all Horrors, they have shifting, gangly bodies and a cackling face that can move around their form.

One source notes that the two Blue Horrors are ‘just as powerful as their former Pink self,’ but most descriptions emphasize their smaller size and reduced magical might. The split also reverses their cheerful nature, leaving them with sadness and incessant whining as their chief traits.

Pink Horrors: the cheerful origin

Pink Horrors are the first stage, created by Tzeentch as cheerful, madly babbling daemons. Their constant noise of ecstatic excitement gives them the nicknames Squealer or Screamer, though a separate Tzeentchian daemon called a Screamer looks completely different.

That noise is unnerving, especially in groups, and can drive the weak-minded to insanity. Pink Horrors leave trails of pink smoke and light as they run, scamper, and caterwaul across the battlefield.

Some Pink Horrors carry an Instrument of Chaos or a Blasted Standard. They’re capable of sorcery, from hurling warp flames or Bolts of Change to creating arcane items from their bodies or manipulating mortal minds by imitating strange musical instruments.

The most powerful Horrors become Daemonic Heralds, and some ride Burning Chariots of Tzeentch. Units of Pink Horrors are led by an Iridescent Horror, a particularly furious variant.

Blue Horrors: abilities and behaviour

Blue Horrors aren’t as magically potent as Pink Horrors, but they can still hurl warpfire and bolts of change. They’re also surprisingly tough for their size, their mutable forms resisting external change and regenerating limbs.

In combat, they rely on ranged sorcery but can hold their own in melee. They’re driven by manic excitement and take delight in causing mayhem. When a Blue Horror dies, it sometimes splits into two Brimstone Horrors, continuing the cycle.

  • Can cast warpfire and bolts of change
  • Mutable forms regenerate limbs and resist external change
  • Favour ranged sorcery but can fight in melee
  • Led by an Iridescent Horror

Brimstone Horrors: spiteful and stinky

Brimstone Horrors are the third stage. When a Blue Horror is slain, it splits into two Brimstone Horrors. They’re named for a stench so strong it offends even other Daemons.

These diminutive warp creatures look bright and whimsical, but they’re truly spiteful and vindictive. They know the glories of authority are forever beyond them, so they burn everything they come across with magical flame. To a Brimstone Horror, warpfire is the great leveller.

If you try to stamp them out, they’ll surround you, join hands in an incandescent ring, and sing mocking songs as they turn you into a blazing pillar of flame.

Notable Horrors

Several Horrors stand out in the lore. The Blue Scribes are a pair of Blue Horrors who serve Tzeentch by collecting and recording all knowledge. The Changeling is a powerful daemon who can impersonate anyone, often sowing confusion among Tzeentch’s enemies.

Zzak’tar is an Iridescent Horror who leads a Coven of Pink Horrors within the Brazen Host. He and his coven live in fear of their commander, a Greater Daemon known as the Gore Lord.

Role in Tzeentch’s armies

Blue Horrors act as a harassment unit, overwhelming enemies with numbers and random magical attacks. Their unpredictable nature makes them a fitting addition to any Tzeentchian force, embodying the god’s love of change and confusion.

They’re part of a trio: Pink Horrors, Blue Horrors, and Brimstone Horrors. Each death triggers a transformation into the next type, making them a persistent threat. Don’t confuse them with Screamers, another Tzeentch daemon that shares a similar name but looks completely different.

Key facts

  • Blue Horrors are lesser daemons of Tzeentch, spawned from slain Pink Horrors.
  • They can cast spells like warpfire and bolts of change.
  • Their forms are highly mutable, allowing regeneration and resistance to change.
  • When they die, they may split into two Brimstone Horrors.
  • They serve as disposable minions for the Lords of Change.

FAQ

How do Blue Horrors come into being?

They’re born when a Pink Horror is slain, splitting into two Blue Horrors. This process can repeat with Brimstone Horrors.

Are Blue Horrors powerful?

They’re weaker than Pink Horrors but still capable of sorcery and tough to kill due to their regenerative abilities.

What’s the difference between Blue Horrors and Screamers?

Screamers are a separate type of Tzeentch daemon that look like flying manta rays. Blue Horrors are humanoid and part of the Horror lifecycle.

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