Mega armour is the heaviest suit of armour an Ork can wear, a slab of metal wrapped around a powered exoskeleton. It’s slow, rare, and carries enough firepower to crack a tank.
What mega armour actually is
It’s an Ork suit built over a powered frame, with piston-driven limbs that give the wearer enormous strength. The trade-off is weight, often a ton or more, and complexity that makes it awkward to move in.
Protection is the payoff. Mega armour soaks up punishment on a par with Imperial Terminator plate, which is why Orks who can get it tend to survive long enough to become a problem.
It’s hard to build even by Ork standards, so you won’t see whole mobs of it. Only Nobz, Warbosses, and Big Meks usually have access.
Weapons and built-in gear
A suit comes with a power klaw and either a combi-weapon or twin-linked shootas. Many also have bionics wired directly into the frame, blurring the line between Ork and machine.
Mega boostas are add-on devices that feed more power to the suit. They give the wearer a chance of moving fast enough to keep up with the boyz, though if only some Nobz in a unit have them, the mob can string out.
- Power klaw: the standard close-combat arm
- Combi-weapon or twin-linked shootas: ranged options
- Built-in bionics: common on veteran wearers
- Mega boostas: optional speed boost, uneven across a unit
Who wears it
Nobz who get their hands on mega armour start calling themselves Meganobs, and they’re the most common sight. Warbosses wear it too, and it’s a favourite for the biggest names.
Ghazghkull Mag Uruk Thraka is the best-known example, along with Nazdreg Ug Urdgrub and Gorgutz ‘Ead ‘Unter. Big Meks also build their own suits, usually stuffed with extra Mek gear.
On the tabletop and in lore
Rules change between editions, so treat any specific statline as edition-dependent. The consistent theme is a slow, tough, hard-hitting unit that trades mobility for durability.
Some older video game appearances and out-of-print supplements show mega armour in ways that don’t match current lore. Where sources disagree, the current Codex is the safer guide.
Key facts
- Mega armour is the heaviest Ork armour, built over a powered exoskeleton
- It weighs a ton or more and slows the wearer down
- Protection is roughly comparable to Imperial Terminator armour
- Standard loadout is a power klaw plus combi-weapon or twin-linked shootas
- Meganobs and Warbosses are the usual wearers, plus Big Meks
- Mega boostas are optional add-ons that improve speed
FAQ
What’s the difference between mega armour and ‘eavy armour?
‘Eavy armour is just thick plates an Ork straps on. Mega armour adds a powered exoskeleton, built-in weapons, and a lot more weight.
Can any Ork wear mega armour?
In theory, yes. In practice it’s rare and expensive to make, so it’s mostly Nobz, Warbosses, and Big Meks.
What are mega boostas?
They’re power add-ons that give the suit a chance of moving faster, so the wearer can keep up with the rest of the mob.