The Meganobz

The Meganobz are Ork Nobz who’ve been bolted into massive suits of mega armour, turning them into walking tanks. They’re the Orks’ answer to heavy infantry: tough, loud, and absolutely brutal in close combat.

What the meganobz are

Meganobz are Ork Nobz who’ve been given mega armour, a bulky exoskeleton that makes them bigger, slower, and far harder to kill. The suit is packed with armour plates, built-in weapons, and enough hydraulic muscle to let an Ork swing a power klaw like it’s a toy.

They’re more than bigger Boyz. Meganobz are elite veterans, often the toughest and meanest Nobz in a Waaagh!, and they act as bodyguards for Warbosses or spearhead assaults where regular Orks would get shredded.

Why they matter on the tabletop

In games of Warhammer 40,000, Meganobz fill the heavy infantry slot for Ork armies. They’re slow but incredibly durable, with a 2+ save in older editions or comparable resilience in current rules. They hit hard in melee, usually armed with power klaws or killsaws that can crack tanks.

They’re a commitment. You pay a lot of points for a small unit, and they can be outmanoeuvred by faster armies. But if they reach the enemy lines, they’ll chew through most things. Many players run them in a transport like a Trukk or Battlewagon to get them into the fight.

How they fit into Ork lore

Mega armour isn’t just protection; it’s a status symbol. A Nob who wears it has proven he’s hard enough to deserve it, and the suit itself is often looted, modified, and personalised. Some Meganobz are so attached to their armour that they rarely take it off.

They’re closely tied to the Big Mek side of Ork society. Big Meks build and maintain the suits, and a Warboss with a retinue of Meganobz is making a statement: he’s got the teef, the tech, and the muscle to lead a proper Waaagh!.

Key facts and connections

Meganobz sit between regular Nobz and the truly huge Ork units like Flash Gitz or Warbosses in mega armour. They share the same design language as other Ork walkers and mechs, with ramshackle plates, exposed pistons, and a lot of dakka.

If you like the idea of Orks but want something more elite and armoured, Meganobz are the unit for you. They’re a staple of Ork armies in both casual and competitive play, and they show up in stories whenever a Waaagh! needs a battering ram.

Key facts

  • Meganobz are Ork Nobz in mega armour, acting as heavy infantry.
  • They’re elite veterans, often bodyguards for Warbosses.
  • Mega armour gives them a 2+ save (in older editions) and powerful melee weapons.
  • They’re slow but can be transported in Trukks or Battlewagons.
  • They’re closely linked to Big Meks, who build and maintain their suits.

FAQ

What are Meganobz in Warhammer 40k?

They’re Ork Nobz wearing mega armour, making them heavily armoured elite infantry. They’re slower than regular Orks but much tougher and hit harder in melee.

How do you use Meganobz in a game?

You usually put them in a transport to get them across the table, then charge them into the enemy’s toughest units. They’re great at holding objectives and soaking up damage.

Are Meganobz good in 10th edition?

They’re a solid choice for Ork players who want a durable melee threat. They’re not the fastest unit, but their resilience and damage output make them worth the points if you use them well.

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