The Mek Gunz

The Mek Gunz are Ork artillery pieces: ramshackle guns built by Mekboyz and worked by Gretchin crews. They give Orks something the rest of the army usually lacks, reliable long-range firepower.

What the mek gunz are

Each Mek Gun is a cobbled-together cannon on a wheeled carriage, crewed by a handful of Gretchin. The Mek who built it probably didn’t write down how it works, and the Grots firing it probably don’t fully understand it, but it still lobs shells across the battlefield.

On the tabletop they’re a single unit entry in the Orks army list. You can take them in batteries, and each gun can be equipped with a different weapon, so one unit can cover several jobs at once.

Why they matter

Orks are famous for charging forward, but a pure melee list can struggle against dug-in enemies or heavy armour. Mek Gunz fill that gap. They sit back, hold objectives, and put out the kind of ranged damage a Boyz mob can’t.

They’re also cheap and expendable by Ork standards. Losing a gun or two hurts less than losing a Battlewagon, and the Gretchin crew can still grab an objective if the gun gets destroyed.

  • Gives Orks a genuine long-range threat without relying on allies.
  • Gretchin crew means the unit can hold backfield objectives.
  • Multiple weapon options let one unit threaten infantry, elites, or tanks.
  • Cheap enough to spam, tough enough to absorb a turn of shooting.

Weapons and options

Every Mek Gun picks one of several weapons. The Bubblechukka is the strangest: its profile changes depending on a dice roll, so it can fire a weak blast or a much stronger one. Other options trade rate of fire for punch or range.

Because each gun in a unit can take a different weapon, you’ll often see mixed batteries. That flexibility is a big part of why they show up in so many Ork lists.

StatValue
Move3″
Toughness5
Save5+
Wounds6
Leadership8+
Objective control2
Invulnerable save6+

How they fit into Ork lore

Mek Gunz come from the same Ork instinct that produces everything else: if it makes a big noise and kills things, build it. Mekboyz churn them out in their workshops, and Big Meks often drag a few along to a Waaagh!.

They’re a good example of how Ork technology works in practice. It’s not elegant, it’s not safe, and it might explode, but it does the job. That mix of comedy and danger is exactly what the faction is about.

Key facts

  • Mek Gunz are Ork artillery crewed by Gretchin and built by Mekboyz.
  • They give Orks long-range firepower, which the faction otherwise lacks.
  • Each gun can take a different weapon, allowing mixed batteries.
  • The Bubblechukka’s profile changes based on a dice roll.
  • They’re relatively cheap and can hold backfield objectives.

FAQ

Are the Mek Gunz good in Warhammer 40k?

They’re a solid pick for Ork players who need ranged support. They’re cheap, flexible, and can hold objectives, though they’re not the toughest unit around.

Who crews a Mek Gun?

Gretchin. The guns are built by Mekboyz but fired by Grots, which is why the unit can still contribute after the gun itself is destroyed.

Can each Mek Gun take a different weapon?

Yes. Each gun in the unit picks its own weapon, so mixed batteries are common and useful.

Related reading